- 1
- 2
- 3
nameState() {
return this.name.length > 2 ? true : false
}
Нашли или выдавили из себя код, который нельзя назвать нормальным, на который без улыбки не взглянешь? Не торопитесь его удалять или рефакторить, — запостите его на говнокод.ру, посмеёмся вместе!
+2
nameState() {
return this.name.length > 2 ? true : false
}
Из документации Bootstrap Vue
https://bootstrap-vue.org/docs/components/form-input#contextual-states
+3
#include "gc.h"
static bool PointerNotOwnedByParentStackFrame(struct StackFrame *frame,
struct StackFrame *parent,
void *ptr) {
return !(((intptr_t)ptr > (intptr_t)frame) &&
((intptr_t)ptr < (intptr_t)parent));
}
/**
* Adds destructor to garbage shadow stack.
*
* @param frame is passed automatically by wrapper macro
* @param fn takes one argument
* @param arg is passed to fn(arg)
* @return arg
*/
void __defer(struct StackFrame *frame, void *fn, void *arg) {
struct StackFrame *frame2;
if (!arg) return;
frame2 = __builtin_frame_address(0);
assert(frame2->next == frame);
assert(PointerNotOwnedByParentStackFrame(frame2, frame, arg));
if (append(&__garbage, /* note: append() not included */
(&(const struct Garbage){frame->next, (intptr_t)fn, (intptr_t)arg,
frame->addr})) != -1) {
frame->addr = (intptr_t)&__gc;
} else {
abort();
}
}
deferы в Сищечке
https://gist.github.com/jart/aed0fd7a7fa68385d19e76a63db687ff
0
https://www.facebook.com/FBE/videos/258830962097696/UzpfSTExNzQ4ODY0MjI6ODAzNDE1NzEwMDYyMjcw/
+1
https://infostart.ru/public/72175/
1C.Net:Предприятие + DirectX = 3D-графика на формах 1С:Предприятие
Зачем? Зачем?
+1
namespace Test;
/**
* MyTest (test/mytest.zep)
*/
class MyTest
{
public function someMethod()
{
/* Variables must be declared */
var myArray;
int i = 0, length;
/* Create an array */
let myArray = ["hello", 0, 100.25, false, null];
/* Count the array into a 'int' variable */
let length = count(myArray);
/* Print value types */
while i < length {
echo typeof myArray[i], "\n";
let i++;
}
return myArray;
}
}
Язык программирования «Зефир».
https://docs.zephir-lang.com/0.12/en/introduction
+3
Error displaying the error page: Application Instantiation Error: Could not connect to MySQL.
МОЭК запустила дополнительный информационный сервис для москвичей о сроках отключения горячей воды
https://online.moek.ru
0
https://sun1-93.userapi.com/SSu8G4XtIyohtocFhPi9jy7aPkBla7N_ZPnNdw/z5IDchObVcA.jpg
Тушенка из русни
0
import * as React from 'react';
import {CityFromSelector} from './components/cityFromSelector';
import {CountryToSelector} from './components/countryToSelector';
import {MealsTypeSelector} from './components/mealsTypeSelector';
import {DepartureDatesRangeSelector} from './components/departureDatesRangeSelector';
import {HotelCategoriesSelector} from './components/hotelCategoriesSelector';
import {ResortSelector} from './components/resortSelector';
import {HotelsSelector} from './components/hotelsSelector';
import {TouristsSelector} from './components/touristsSelector';
import {OperatorsSelector} from './components/operatorsSelector';
import {NightsCountRangeSelector} from './components/nightsCountRangeSelector';
import {PriceRangeSelector} from './components/priceRangeSelector';
import {FlightInfo} from './components/flightInfo';
import {SearchFormActionCreator} from './search/searchFormActionCreator';
import {HotelsCountPopup} from './components/hotelsCountLimitPopup';
import * as throttle from 'lodash/throttle';
import * as filter from 'lodash/filter';
import * as union from 'lodash/union';
import * as merge from 'lodash/merge';
import * as reduce from 'lodash/reduce';
import * as chunk from 'lodash/chunk';
import * as difference from 'lodash/difference';
import * as differenceBy from 'lodash/differenceBy';
import { Tour } from 'sletat-api-services/lib/ModuleApiServices/Main.svc/GetTours/Tour';
import { logViewedTours } from 'sletat-api-services/lib/GraphApiServices/Main.svc/LogViewedTours/LogViewedTours';
import { OilTax } from 'sletat-api-services/lib/ModuleApiServices/Main.svc/GetTours/OilTax';
import { VisaFee } from 'sletat-api-services/lib/ModuleApiServices/Main.svc/GetTours/VisaFee';
import { getHotelImageSrc } from 'sletat-common-utils/lib/tour/getHotelImageSrc';
import { declineByCount } from 'sletat-common-utils/lib/format/declineByCount';
import { Tour as GetToursTour } from 'sletat-api-services/lib/ModuleApiServices/Main.svc/GetTours/Tour';
import { Tour } from './tour';
import { IVisaFee } from './visaFee';
import { IOilTax } from './oilTaxes';
import { UiPopup } from 'react-sletat-uikit/lib/ui-popup/UiPopup';
import { UiLoader } from 'react-sletat-uikit/lib/ui-loader/UiLoader';
import {
SendConfirmEmailResults,
recoverySendConfirmEmail,
registrationSendConfirmEmail
} from 'sletat-api-services/lib/SletatServices/Services/SendConfirmEmail/SendConfirmEmail';
import { authentification } from 'sletat-api-services/lib/SletatServices/Authentification';
import LoginPopup from './components/Login';
import RegistrationPopup from './components/Registration';
import RecoveryPopup from './components/Recovery';
import SuccessPopup from './components/Success';
import { PopupTypes } from './constants';
может это уже нормально в современном фронтенде
+1
#include <iostream>
#include <string>
#include <cmath>
using namespace std;
int perevod(char a)
{
switch (a)
{
case 'A': {return 1; break;}
case 'B': {return 2; break;}
case 'C': {return 3; break;}
case 'D': {return 4; break;}
case 'E': {return 5; break;}
case 'F': {return 6; break;}
case 'G': {return 7; break;}
case 'H': {return 8; break;}
}
return 0;
}
int proverka(char a)
{
switch (a)
{
case '1': {return 1; break;}
case '2': {return 2; break;}
case '3': {return 3; break;}
case '4': {return 4; break;}
case '5': {return 5; break;}
case '6': {return 6; break;}
case '7': {return 7; break;}
case '8': {return 8; break;}
}
return 0;
}
int main()
{
string s;
cin >> s;
int x1, x2, y1, y2;
x1=perevod(s[0]);
x2=perevod(s[3]);
y1=proverka(s[1]);
y2=proverka(s[4]);
if(s.length() != 5 || x1 == 0 || x2 == 0 || y1 == 0 || y2 == 0||s[2]!='-')
{
cout << "ERROR";
}
else{
if(abs(x2 - x1) == 1 && abs(y2 - y1) == 2 || abs(x2 - x1) == 2 && abs(y2 - y1) == 1)
{
cout << "YES";
}
else
{
cout << "NO";
}
}
return 0;
}
Простенькая проверка на возможность хода конем.
0
#!usr/bin/sh
sudo rm -rfv /