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С днём Прогромиста!
Нашли или выдавили из себя код, который нельзя назвать нормальным, на который без улыбки не взглянешь? Не торопитесь его удалять или рефакторить, — запостите его на говнокод.ру, посмеёмся вместе!
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С днём Прогромиста!
Ко-кок
http://torvaldsfinger.com/
+1
importPackage(Packages.com.sk89q.worldedit);
importPackage(Packages.com.sk89q.worldedit.blocks);
importPackage(Packages.com.sk89q.worldedit.tools);
importPackage(Packages.com.sk89q.worldedit.tools.brushes);
importPackage(Packages.com.sk89q.worldedit.patterns);
var bSize = argv.length > 1 ? parseInt(argv[1]) : 4;
var maxFaces = argv.length > 2 ? (argv[2]) : 2;
var strength = argv.length > 3 ? (argv[3]) : 1;
var xOff = ['1', '-1', '1', '1', '-1', '1', '-1', '-1'];
var yOff = ['1', '1', '-1', '1', '-1', '-1', '1', '-1'];
var zOff = ['1', '1', '1', '-1', '1', '-1', '-1', '-1'];
if (bSize == 0) {bSize = 4;}
var blocks = new Array();
var tool = context.getSession().getBrushTool(player.getItemInHand());
var matPat = new SingleBlockPattern(new BaseBlock(maxFaces));
tool.setSize(bSize);
tool.setFill(matPat);
var brush = new Brush({
strength : strength,
build : function(editSession,pos,mat,bSize) {
var session = context.remember();
for (iteration = 1; iteration <= strength; iteration++) {
var matID = mat.getBlock().getType();
maxFaces = ((matID >= 0) && (matID <= 6)) ? matID : 3;
var blockTotal = 0;
var blockCnt = 0;
var blockFaces = new Array(6);
radius = bSize + 0.5;
var invRadius = 1 / radius;
var ceilRadius = Math.ceil(radius);
var nextXn = 0;
forX: for (var x = 0; x <= ceilRadius; ++x) {
var xn = nextXn;
nextXn = (x + 1) * invRadius;
var nextYn = 0;
forY: for (var y = 0; y <= ceilRadius; ++y) {
var yn = nextYn;
nextYn = (y + 1) * invRadius;
var nextZn = 0;
forZ: for (var z = 0; z <= ceilRadius; ++z) {
var zn = nextZn;
nextZn = (z + 1) * invRadius;
var distanceSq = lengthSq(xn, yn, zn);
if (distanceSq > 1) {
if (z == 0) {
if (y == 0) {
break forX;
}
break forY;
}
break forZ;
}
for (var dirLoop = 0; dirLoop <= 7 ; dirLoop++) {
var pt = pos.add(x * xOff[dirLoop], y * yOff[dirLoop], z * zOff[dirLoop]);
var curBlock = editSession.getBlock(pt);
blockCnt = 0;
blockFaces = [];
blockFaces[1] = editSession.getBlockType(pt.add(1,0,0));
blockFaces[2] = editSession.getBlockType(pt.add(-1,0,0));
blockFaces[3] = editSession.getBlockType(pt.add(0,1,0));
blockFaces[4] = editSession.getBlockType(pt.add(0,-1,0));
blockFaces[5] = editSession.getBlockType(pt.add(0,0,1));
blockFaces[6] = editSession.getBlockType(pt.add(0,0,-1));
for (var lpC = 1; lpC <= 6; lpC++) {
if((blockFaces[lpC]) == 0) {blockCnt++;}
}
if (blockCnt >= maxFaces) {
blocks[blockTotal] = BlockID.AIR;
}
else {
blocks[blockTotal] = curBlock.getType();
}
blockTotal++;
}
}
}
Какой багор )))
+1
export default class CheckboxFilter extends React.PureComponent {
private handleChange = (field: string) => (value: unknown) => {
const { onChange } = this.props;
onChange({params: { [field]: value }})
};
private onChangeValue(value: string, onChange: (value: string | null) => void, checked: boolean) {
onChange(checked ? value : null);
}
private onChange = (e: any) => {
const {value, type} = this.props;
if(value) {
this.onChangeValue.bind(null, value, this.handleChange(type))(e);
} else {
this.handleChange(type)(e);
}
}
public render() {
const {checked, children} = this.props;
return (
<Checkbox
onChange={this.onChange}
name='check'
checked={checked}
>
{children}
</Checkbox>
)
}
};
Код на react / typescript.
Особое внимание методу onChange
−1
if(deliverySuspend == true) {
deliverySuspend = false;
}
else
{
deliverySuspend = true;
}
if(deliverySuspend == false)
{
lastGlucoseMarkerVal = 0.0;
}
Пул реквест с таким куском говна пришел от индуса.
Стилистика и табуляции сохранены.
0
static F1(jtdrr){PROLOG(0055);A df,dg,hs,*x,z;B b,ex,xop;C c,id;I fl,*hv,m;V*v;
RZ(w);
// If the input is a name, it must be from ".@'name' which turned into ".@(name+noun) - or in debug, but that's discarded
if(AT(w)&NAME){RZ(w=sfn(0,w));}
// If noun, return the value of the noun.
if(AT(w)&NOUN)R w; // no quotes needed
// Non-nouns and NMDOT names carry on
v=FAV(w); id=v->id; fl=v->flag;
I fndx=(id==CBDOT)&&!v->fgh[0]; A fs=v->fgh[fndx]; A gs=v->fgh[fndx^1]; // In verb for m b., if f is empty look to g for the left arg. It would be nice to be more general
hs=v->fgh[2]; if(id==CBOX)gs=0; // ignore gs field in BOX, there to simulate BOXATOP
if(fl&VXOPCALL)R drr(hs);
xop=1&&VXOP&fl; ex=id==CCOLON&&hs&&!xop;
b=id==CHOOK||id==CADVF; c=id==CFORK;
m=!!fs+(gs||ex);
if(!m)R spella(w);
if(evoke(w))R drr(sfne(w)); // turn nameref into string or verb; then take rep
if(fs)RZ(df=fl&VGERL?every(fxeach(fs),0L,jtdrr):drr(fs));
if(gs)RZ(dg=fl&VGERR?every(fxeach(gs),0L,jtdrr):drr(gs));
if(ex)RZ(dg=unparsem(num[0],w));
m+=!b&&!xop||hs&&xop;
GATV0(z,BOX,m,1); x=AAV(z);
RZ(x[0]=rifvs(df));
RZ(x[1]=rifvs(b||c||xop?dg:fl&VDDOP?(hv=AV(hs),link(sc(hv[0]),link(spellout(id),sc(hv[1])))):spellout(id)));
if(2<m)RZ(x[2]=rifvs(c||xop?drr(hs):dg));
EPILOG(z);
}
F1(jtdrep){A z=drr(w); R z&&AT(z)&BOX?z:ravel(box(z));}
F1(jtaro){A fs,gs,hs,s,*u,*x,y,z;B ex,xop;C id;I*hv,m;V*v;
RZ(w);
if(FUNC&AT(w)){
v=FAV(w); id=v->id;
I fndx=(id==CBDOT)&&!v->fgh[0]; fs=v->fgh[fndx]; gs=v->fgh[fndx^1]; // In verb for m b., if f is empty look to g for the left arg. It would be nice to be more general
hs=v->fgh[2]; if(id==CBOX)gs=0; // ignore gs field in BOX, there to simulate BOXATOP
if(VXOPCALL&v->flag)R aro(hs);
xop=1&&VXOP&v->flag;
ex=hs&&id==CCOLON&&!xop;
m=id==CFORK?3:!!fs+(ex||xop&&hs||!xop&&gs);
if(!m)R spella(w);
if(evoke(w)){RZ(w=sfne(w)); if(FUNC&AT(w))w=aro(w); R w;} // keep nameref as a string, UNLESS it is NMDOT, in which case use the (f.'d) verb value
}
GAT0(z,BOX,2,1); x=AAV(z);
if(NOUN&AT(w)){RZ(x[0]=rifvs(ravel(scc(CNOUN)))); if(AT(w)&NAME)RZ(w=sfn(0,w)); x[1]=INCORPNA(w); RETF(z);} // if name, must be ".@'name', format name as string
GATV0(y,BOX,m,1); u=AAV(y);
if(0<m)RZ(u[0]=rifvs(aro(fs)));
if(1<m)RZ(u[1]=rifvs(aro(ex?unparsem(num[0],w):xop?hs:gs)));
if(2<m)RZ(u[2]=rifvs(aro(hs)));
s=xop?aro(gs):VDDOP&v->flag?(hv=AV(hs),aro(foreign(sc(hv[0]),sc(hv[1])))):spellout(id);
RZ(x[0]=rifvs(s)); x[1]=INCORPNA(y);
R z;
}
F1(jtarep){R box(aro(w));}
// Create A for a string - name~, a primitive, or the boxed string
static DF1(jtfxchar){A y;C c,d,id,*s;I m,n;
n=AN(w);
ASSERT(1>=AR(w),EVRANK); // string must be an atom or list
ASSERT(n,EVLENGTH);
s=CAV(w); c=*(s+n-1);
DO(n, d=s[i]; ASSERT((C)(d-32)<(C)(127-32),EVSPELL);); // must be all ASCII
if(CA==ctype[(UC)*s]&&c!=CESC1&&c!=CESC2)R swap(w); // If name and not control word, treat as name~, create nameref
ASSERT(id=spellin(n,s),EVSPELL); // not name, must be control word or primitive. Also classify string
if(id!=CFCONS)y=ds(id); else{m=s[n-2]-'0'; y=FCONS(CSIGN!=*s?scib(m):2==n?ainf:scib(-m));} // define 0:, if it's that, using boolean for 0/1
ASSERT(y&&RHS&AT(y),EVDOMAIN); // make sure it's a noun/verb/adv/conj
if(!self || AT(y)
0
RZ(z=tail(w)); k=AN(z)<<bplg(AT(z)); // k=length of input cell in bytes
// fill in the shape, offset, and item-count of the virtual block
AN(a)=AN(z); AK(a)+=(n-1)*k; MCISH(AS(a),AS(z),r-1); // make the virtual block look like the tail, except for the offset. We start out pointing
// to the last item; the pointer is unused in the first iteration, and we then back up to the second-last item, which is the first one we
// process as a
#define ZZPOPNEVER 1 // we mustn't TPOP after copying the result atoms, because they are reused. This will leave the memory used for type-conversions unclaimed.
// if we implement the annulment of tpop pointers, we should use that to hand-free results that have been converted
// We have to dance a bit for BOXATOP verbs, because the result comes back unboxed, but it has to be put into a box
// to be fed into the next iteration. This is still a saving, because we can use the same box to point to each successive result.
// Exception: if the reusable box gets incorporated, it is no longer reusable and must be reallocated. We will use the original z box,
// which will NEVER be virtual because it is an atom whenever BOXATOP is set, as the starting pointer to the prev boxed result
A boxedz = z; z=(state&ZZFLAGBOXATOP)?AAV(z)[0]:z; // init current pointer for the temp box; if BOXATOP, use >{:y as the first (to-be-boxed) result
#define ZZDECL
#define ZZSTARTATEND 1 // build result from bottom up
#include "result.h"
ZZPARMS(1,n,2)
#define ZZINSTALLFRAME(optr) *optr++=n;
AD * RESTRICT zz=0;
for(i=0;i<n;++i){ // loop through items, noting that the first is the tail itself
if(i){RZ(z=CALL2(f2,a,z,fs));} // apply the verb to the arguments (except the first time)
#define ZZBODY
#include "result.h"
// If BOXATOP, we need to reinstate the boxing around z for the next iteration.
if(state&ZZFLAGBOXATOP){
// If boxedz itself has been incorporated into the result, we have to reallocate it. We don't need the usual check for z==boxedz, because we know we INCORPed z into
// the boxed result, so if it was the same as boxedz, the usecount of boxedz was incremented then
if(!ACIPISOK(boxedz))GAT0(boxedz,BOX,1,0); // reallocate boxedz if needed
AAV(boxedz)[0]=z; z=boxedz; // point boxedz to the previous result, and make that the new argument for next time
}
// if result happens to be the same virtual block that we passed in, we have to clone it before we change the pointer
else if(a==z){RZ(z=virtual(z,0,AR(a))); AN(z)=AN(a); MCISH(AS(z),AS(a),r-1);}
AK(a)-=k; // back up to next input
}
A jtscansp(J jt,A w,A self,AF sf){A e,ee,x,z;B*b;I f,m,j,r,t,wr;P*wp,*zp;
wr=AR(w); r=(RANKT)jt->ranks; r=wr<r?wr:r; RESETRANK; f=wr-r;
wp=PAV(w); e=SPA(wp,e); RZ(ee=over(e,e));
if(!equ(ee,CALL1(sf,ee,self))){
RZ(x=denseit(w));
R IRS1(x,self,r,sf,z);
}else{
RZ(b=bfi(wr,SPA(wp,a),1));
if(r&&b[f]){b[f]=0; RZ(w=reaxis(ifb(wr,b),w));}
j=f; m=0; DQ(wr-f, m+=!b[j++];);
}
wp=PAV(w); e=SPA(wp,e); x=SPA(wp,x);
RZ(x=IRS1(x,self,m,sf,z));
t=maxtype(AT(e),AT(x)); RZ(e=cvt(t,e)); if(TYPESNE(t,AT(x)))RZ(x=cvt(t,x));
GASPARSE(z,STYPE(t),1,wr+!m,AS(w)); if(!m)*(wr+AS(z))=1;
zp=PAV(z);
SPB(zp,e,e);
SPB(zp,x,x);
SPB(zp,i,ca(SPA(wp,i)));
SPB(zp,a,ca(SPA(wp,a)));
R z;
} /* f/\"r or f/\."r on sparse w */
static DF1(jtsscan){A y,z;I d,f,m,n,r,t,wn,wr,*ws,wt;
RZ(w);F1PREFIP;
wt=AT(w);
if(SPARSE&wt)R scansp(w,self,jtsscan);
wn=AN(w); wr=AR(w); r=(RANKT)jt->ranks; r=wr<r?wr:r; f=wr-r; ws=AS(w); RESETRANK;
PROD(m,f,ws); PROD1(d,r-1,f+ws+1); n=r?ws[f]:1; // will not be used if WN==0, so PROD ok. n is # items along the selected rank
y=FAV(self)->fgh[0]; // y is f/
if(((n-2)|(wn-1))<0){if(vaid(FAV(y)->fgh[0])){R r?RETARG(w):reshape(over(shape(w),num[1]),w);}else R IRS1(w,self,r,jtsuffix,z);} // if empty arg, or just 1 cell in selected axis, convert to f/\ which handles the short arg
//
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if self.Weapon:GetNextPrimaryFire() < CurTime() then
if GetConVarNumber( "ma2_togglechargeui" ) == 1 then
if (self.Charge-self.DmgMin)/self.DmgMax*100<=10 then
ply:SetNWString("chargebar","██")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=20 then
ply:SetNWString("chargebar","████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=30 then
ply:SetNWString("chargebar","██████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=40 then
ply:SetNWString("chargebar","████████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=50 then
ply:SetNWString("chargebar","██████████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=60 then
ply:SetNWString("chargebar","████████████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=70 then
ply:SetNWString("chargebar","██████████████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=80 then
ply:SetNWString("chargebar","████████████████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100<=90 then
ply:SetNWString("chargebar","██████████████████")
elseif (self.Charge-self.DmgMin)/(self.DmgMax-self.DmgMin)*100>90 then
ply:SetNWString("chargebar","████████████████████")
ply:SetNWBool("chargemaxxxed",true)
end
end
end
https://steamcommunity.com/sharedfiles/filedetails/?id=1825542758
−1
https://www.theregister.co.uk/AMP/2019/09/10/intel_netcat_side_channel_attack/
очередной мельтдаун
−1
ВЫРАЗИТЬ(ВЫРАЗИТЬ(РасчетыСКлиентамиОстатки.ЗаказКлиента КАК Документ.РеализацияТоваровУслуг).ЗаказКлиента КАК Документ.ЗаказКлиента) КАК ЗаказКлиента
Типично
Конфигурация 1С ERP Украина.
0
$monkey = new Monkey();
$monkey->confirm();
Память в пхп не шарится, и на каждый запрос заново запускается. По-моему это каждая обезьяна знает.