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function repair_clock_Contact(objGame, mVal, sVal) -- master, slave
-- vsyakie daNNue
local mType = string.sub (tostring (mVal), -1, -1);
local mi, mj = repair_clock_GetElemPos(objGame, mVal);
local sType = string.sub (tostring (sVal), -1, -1);
local si, sj = repair_clock_GetElemPos(objGame, sVal);
--?????NEKYUiNYAvKVADRATE???????
-- if (tonumber (mType) == 2) then -- FOR MEHA TEST
-- local a = 0;
-- end
if (tonumber (mType) == 9) then
mType = 2;
end
--??????????????????????????????
--!!!!!NEKYUiNYA!!!!!
mType = 6 - mType;
sType = 6 - sType;
--!!!!!!!!!!!!!!!!!!
--------------------
..........................
moget daze zloebuc