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if (bonusA is RuneBonusLine && bonusB is RuneBonusLine) {
Mix(bonusA as RuneBonusLine, bonusB as RuneBonusLine);
} else if (bonusA is RuneBonusBomb && bonusB is RuneBonusBomb) {
Mix(bonusA as RuneBonusBomb, bonusB as RuneBonusBomb);
} else if (bonusA is RuneBonusBomb && bonusB is RuneBonusLine) {
Mix(bonusA as RuneBonusBomb, bonusB as RuneBonusLine);
} else if (bonusB is RuneBonusBomb && bonusA is RuneBonusLine) {
Mix(bonusB as RuneBonusBomb, bonusA as RuneBonusLine);
}
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