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//метод некоего класса
IMission * startMission_ScenarioMission(tID mission_name,bool isChannelImmediate,tID P1,tID P2,tID P3,double coef_time_pickup,double coef_time_complete,double coef_reward_money,double coef_reward_rate,double coef_reward_rank,double coef_forfeit_money,double coef_forfeit_rate,double coef_forfeit_rank,double time_on_mission,bool move_time,bool needFinishPointactivator);
//вызов этого же метода
mission = startMission_ScenarioMission(CONSTANTSTRING->regString(mission_name),isStartChannelImmediate,CONSTANTSTRING->regString(p1),CONSTANTSTRING->regString(p2),CONSTANTSTRING->regStrinп(p3),coef_time_pickup,coef_time_complete,coef_reward_money,coef_reward_rate,coef_reward_rank,coef_forfeit_money,coef_forfeit_rate,coef_forfeit_rank,time_on_mission,move_time,needFinishPointactivator);