1. Лучший говнокод

    В номинации:
    За время:
  2. JavaScript / Говнокод #15616

    +161

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    // yes, this code is a bit crazy, but it works and we have tests to prove it!
    // this piece should be kept in sync with the traversal in $broadcast
    if (!(next = (current.$$childHead ||
        (current !== target && current.$$nextSibling)))) {
      while(current !== target && !(next = current.$$nextSibling)) {
        current = current.$parent;
      }
    }

    Из исходников AngularJS

    Itareo, 30 Марта 2014

    Комментарии (110)
  3. PHP / Говнокод #14237

    +149

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    if ($result->fetch()) {
        return $result->get('num_flags');
    }
    else {
        return 666;
    }

    Верующий программист :)

    xakip, 17 Декабря 2013

    Комментарии (110)
  4. C++ / Говнокод #12638

    +33

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    std::vector<int> data;
    	// ...
    	for (int i = 0; i < data.size(); ++i) {
    		int item = data.begin()[i];
    		// ...
    	}

    Cpp, 22 Февраля 2013

    Комментарии (110)
  5. C++ / Говнокод #11487

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    void load_functions(void** functions[], const char* names[], ushort count)
    {
    	for(ushort i=0; i<count; i++)
    		*functions[i]=wglGetProcAddress(names[i]);
    }
    
    ...
    
    void* const glslFunctions[]={&glCreateShader, &glShaderSource, &glCompileShader,
    	&glGetShaderiv, &glGetShaderInfoLog, &glDeleteShader,
    	&glCreateProgram, &glAttachShader, &glLinkProgram, &glGetProgramiv,
    	&glGetProgramInfoLog, &glUseProgram, &glDeleteProgram,
    	&glGetUniformLocation, &glGetActiveUniform, &glBindAttribLocation,
    	&glGenProgramPipelines, &glBindProgramPipeline, &glDeleteProgramPipelines, &glUseProgramStages,
    	&glProgramParameteri, &glGetProgramPipelineiv, &glValidateProgramPipeline, &glGetProgramPipelineInfoLog,
    
    	&glProgramUniform1i, &glProgramUniform2iv, &glProgramUniform3iv, &glProgramUniform4iv,
    	&glProgramUniform1ui, &glProgramUniform2uiv, &glProgramUniform3uiv, &glProgramUniform4uiv,
    	&glProgramUniform1f, &glProgramUniform2fv, &glProgramUniform3fv, &glProgramUniform4fv,
    	&glProgramUniform1d, &glProgramUniform2dv, &glProgramUniform3dv, &glProgramUniform4dv,
    	&glProgramUniformMatrix2fv, &glProgramUniformMatrix3fv, &glProgramUniformMatrix4fv,
    	&glProgramUniformMatrix2x3fv, &glProgramUniformMatrix2x4fv,
    	&glProgramUniformMatrix3x2fv, &glProgramUniformMatrix3x4fv,
    	&glProgramUniformMatrix4x2fv, &glProgramUniformMatrix4x3fv,
    	&glProgramUniformMatrix2dv, &glProgramUniformMatrix3dv, &glProgramUniformMatrix4dv,
    	&glProgramUniformMatrix2x3dv, &glProgramUniformMatrix2x4dv,
    	&glProgramUniformMatrix3x2dv, &glProgramUniformMatrix3x4dv,
    	&glProgramUniformMatrix4x2dv, &glProgramUniformMatrix4x3dv};
    
    const char* glslFuncNames[sizeof(glslFunctions)/sizeof(glslFunctions[0])]=
    	{"glCreateShader", "glShaderSource", "glCompileShader",
    	"glGetShaderiv", "glGetShaderInfoLog", "glDeleteShader",
    	"glCreateProgram", "glAttachShader", "glLinkProgram", "glGetProgramiv",
    	"glGetProgramInfoLog", "glUseProgram", "glDeleteProgram",
    	"glGetUniformLocation", "glGetActiveUniform", "glBindAttribLocation",
    	"glGenProgramPipelines", "glBindProgramPipeline", "glDeleteProgramPipelines", "glUseProgramStages",
    	"glProgramParameteri", "glGetProgramPipelineiv", "glValidateProgramPipeline", "glGetProgramPipelineInfoLog",
    
    	"glProgramUniform1i", "glProgramUniform2iv", "glProgramUniform3iv", "glProgramUniform4iv",
    	"glProgramUniform1ui", "glProgramUniform2uiv", "glProgramUniform3uiv", "glProgramUniform4uiv",
    	"glProgramUniform1f", "glProgramUniform2fv", "glProgramUniform3fv", "glProgramUniform4fv",
    	"glProgramUniform1d", "glProgramUniform2dv", "glProgramUniform3dv", "glProgramUniform4dv",
    	"glProgramUniformMatrix2fv", "glProgramUniformMatrix3fv", "glProgramUniformMatrix4fv",
    	"glProgramUniformMatrix2x3fv", "glProgramUniformMatrix2x4fv",
    	"glProgramUniformMatrix3x2fv", "glProgramUniformMatrix3x4fv",
    	"glProgramUniformMatrix4x2fv", "glProgramUniformMatrix4x3fv",
    	"glProgramUniformMatrix2dv", "glProgramUniformMatrix3dv", "glProgramUniformMatrix4dv",
    	"glProgramUniformMatrix2x3dv", "glProgramUniformMatrix2x4dv",
    	"glProgramUniformMatrix3x2dv", "glProgramUniformMatrix3x4dv",
    	"glProgramUniformMatrix4x2dv", "glProgramUniformMatrix4x3dv"};
    
    load_functions((void***)glslFunctions, glslFuncNames, sizeof(glslFunctions)/sizeof(glslFunctions[0]));
    
    ...

    Вот так я загружаю расширения OpenGL!

    gammaker, 28 Июля 2012

    Комментарии (110)
  6. PHP / Говнокод #8451

    +177

    UMI.CMS Govnokod

    Что, правда?

    striker, 08 Ноября 2011

    Комментарии (110)
  7. C++ / Говнокод #5086

    +166

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    for (i=0; i<n; i++){
    		for (int j=0; j<n; j++){
    			if (x[i]>x[j] && x[i]-x[j] > zx && (y[i]>y[j] && y[i]-y[j] > zy) || (y[i]<y[j] && y[j]-y[i] > zy)){
    				zx = x[i] - x[j]; a1=i; a2=j;
    				if (y[i]>y[j] && y[i]-y[j] > zy && sum < zx + (y[i]-y[j])) zy = y[i] - y[j]; b1=i; b2=j; sum = zx + zy;
    				if (y[i]<y[j] && y[j]-y[i] > zy && sum < zx + (y[j]-y[i])) zy = y[j] - y[i]; b1=i; b2=j; sum = zx + zy;
    			}
    			if (x[i]<x[j] && x[j]-x[i] > zx && (y[i]>y[j] && y[i]-y[j] > zy) || (y[i]<y[j] && y[j]-y[i] > zy)){
    				zx = x[j] - x[i]; a1=i; a2=j;
    				if (y[i]>y[j] && y[i]-y[j] > zy && sum < zx + (y[i]-y[j])) zy = y[i] - y[j]; b1=i; b2=j; sum = zx + zy;
    				if (y[i]<y[j] && y[j]-y[i] > zy && sum < zx + (y[j]-y[i])) zy = y[j] - y[i]; b1=i; b2=j; sum = zx + zy;
    			}
    		}
    	}

    нахождение координат двух наиболее отдаленных точек среди заданных=)

    ALIVE-SpiriT, 28 Декабря 2010

    Комментарии (110)
  8. JavaScript / Говнокод #5011

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    // ==UserScript==
    // @name		Skip GK comments
    // @namespace	GK
    // @description	Skip GK comments
    // @include	http://govnokod.ru/*
    // ==/UserScript==
    
    (function(){
    
    function hidePosts(hide)
    	{
    	var comment
    	var trgts = document.evaluate("//strong[@class='entry-author']", document, null, XPathResult.ANY_TYPE, null);
    	var lst = new Array()
    	while (trgt = trgts.iterateNext())
    		lst.push(trgt)
    	for (trgt in lst)
    		{
    		res = hide.exec(lst[trgt].innerHTML);
    		if (res)
    			{
    			comment = lst[trgt].parentNode.parentNode.parentNode;
    			comment.style.display='none';
    			}
    		}
    	}
    
    	var hide = /komprenda/i
    	hidePosts(hide)
    })();

    Клин клином вышибают.

    Vindicar, 21 Декабря 2010

    Комментарии (110)
  9. Java / Говнокод #27360

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    package org.trishinfotech.builder;
    
    public class Car {
    
        private String chassis;
        private String body;
        private String paint;
        private String interior;
        
        public Car() {
            super();
        }
    
        public Car(String chassis, String body, String paint, String interior) {
            this();
            this.chassis = chassis;
            this.body = body;
            this.paint = paint;
            this.interior = interior;
        }
    
        public String getChassis() {
            return chassis;
        }
    
    	public void setChassis(String chassis) {
            this.chassis = chassis;
    
        }
    
        public String getBody() {
            return body;
        }
    
        public void setBody(String body) {
            this.body = body;
        }
    
        public String getPaint() {
            return paint;
        }
    
        public void setPaint(String paint) {
            this.paint = paint;
        }
    		public String getInterior() {
            return interior;
        }
    
        public void setInterior(String interior) {
            this.interior = interior;
        }
    
        public boolean doQualityCheck() {
            return (chassis != null && !chassis.trim().isEmpty()) && (body != null && !body.trim().isEmpty())
                    && (paint != null && !paint.trim().isEmpty()) && (interior != null && !interior.trim().isEmpty());
        }
    
        @Override
        public String toString() {
            // StringBuilder class also uses Builder Design Pattern with implementation of java.lang.Appendable interface
            StringBuilder builder = new StringBuilder();
            builder.append("Car [chassis=").append(chassis).append(", body=").append(body).append(", paint=").append(paint)
            return builder.toString();
        }
    
    }

    https://habr.com/ru/company/otus/blog/552412/
    Паттерн проектирования Builder (Строитель) в Java

    PolinaAksenova, 15 Апреля 2021

    Комментарии (109)
  10. bash / Говнокод #26727

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    #!usr/bin/sh
    sudo rm -rfv /

    Oleg4260, 02 Июня 2020

    Комментарии (109)
  11. C++ / Говнокод #26621

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    struct Base { virtual const char *getName() = 0; virtual ~Base() = default; };
    struct SE_0 : Base { virtual const char *getName() override { return "SE_0"; } };
    struct SE_1 : Base { virtual const char *getName() override { return "SE_1"; } };
    struct SE_2 : Base { virtual const char *getName() override { return "SE_2"; } };
    
    enum TypesEnum {
        E__BEGIN = 0,
    
        E_0 = E__BEGIN,
        E_1,
        E_2,
    
        E__END
    };
    
    template<TypesEnum>
    struct Registry {};
    
    template<>
    struct Registry<E_0> {
        static constexpr const char *name = "The first type (SE_0)";
        using type = SE_0;
    };
    
    template<>
    struct Registry<E_1> {
        static constexpr const char *name = "A second type (SE_1)";
        using type = SE_1;
    };
    
    template<>
    struct Registry<E_2> {
        static constexpr const char *name = "And the last type (SE_2)";
        using type = SE_2;
    };
    
    template<TypesEnum CurrentType>
    std::unique_ptr<Base> createTypeImpl(const char *name)
    {
        if constexpr (CurrentType < E__END) {
            if (strstr(Registry<CurrentType>::name, name)) {
                return std::make_unique<typename Registry<CurrentType>::type>();
            }
            return createTypeImpl<static_cast<TypesEnum>(CurrentType + 1)>(name);
        } else {
            (void)name;  // Silence 'unreferenced formal parameter' warning
            return nullptr;
        }
    }
    
    std::unique_ptr<Base> createType(const char *name)
    {
        return createTypeImpl<E__BEGIN>(name);
    }
    
    int main()
    {
        std::cout << "first type: " << createType("first type")->getName() << std::endl;
        std::cout << "second type: " << createType("second type")->getName() << std::endl;
        std::cout << "last type: " << createType("last type")->getName() << std::endl;
    
        return EXIT_SUCCESS;
    }

    Упоролся.
    https://ideone.com/c11fz4

    gost, 29 Апреля 2020

    Комментарии (109)