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                        ['run'] = function(num, skipt)
        if num > 0 and num <= table.maxn(_G.levels_code.list) then
            if tbl_save._.options.tutorial then
                if ((_G.levels_code.list[num][2] == 1 and _G.levels_code.list[num][1] == 1) or (_G.levels_code.list[num][2] == 1 and _G.levels_code.list[num][1] == 0)) and not skipt then
                    game.Mission.instance():runLevel(fld.levelTutorial, 1)
                    mawidgets._.hud.action.set_lvl(fld.levelTutorial, 1)
                    mawidgets._.tips_widget.action.set('tutorial')
                    _G.widget_type = 'tutorial';
                    mawidgets._.tutorial.texts.tutorial_text:setText("Tutorial1")
                elseif ((_G.levels_code.list[num][2] == 2 and _G.levels_code.list[num][1] == 1) or (_G.levels_code.list[num][2] == 5 and _G.levels_code.list[num][1] == 0)) and not skipt then
                    game.Mission.instance():runLevel(fld.levelTutorial, 2)
                    mawidgets._.hud.action.set_lvl(fld.levelTutorial, 2)
                    mawidgets._.tips_widget.action.set('tutorial')
                    _G.widget_type = 'tutorial';
                    mawidgets._.tutorial.texts.tutorial_text:setText("Tutorial2")
                elseif ((_G.levels_code.list[num][2] == 3 and _G.levels_code.list[num][1] == 1) or (_G.levels_code.list[num][2] == 11 and _G.levels_code.list[num][1] == 0)) and not skipt then
                    game.Mission.instance():runLevel(fld.levelTutorial, 3)
                    mawidgets._.hud.action.set_lvl(fld.levelTutorial, 3)
                    mawidgets._.tips_widget.action.set('tutorial')
                    _G.widget_type = 'tutorial';
                    mawidgets._.tutorial.texts.tutorial_text:setText("Tutorial3")
                elseif ((_G.levels_code.list[num][2] == 5 and _G.levels_code.list[num][1] == 1) or (_G.levels_code.list[num][2] == 15 and _G.levels_code.list[num][1] == 0)) and not skipt then
                    game.Mission.instance():runLevel(fld.levelTutorial, 4)
                    mawidgets._.hud.action.set_lvl(fld.levelTutorial, 4)
                    mawidgets._.tips_widget.action.set('tutorial')
                    _G.widget_type = 'tutorial';
                    mawidgets._.tutorial.texts.tutorial_text:setText("Tutorial4")
                elseif ((_G.levels_code.list[num][2] == 6 and _G.levels_code.list[num][1] == 1) or (_G.levels_code.list[num][2] == 16 and _G.levels_code.list[num][1] == 0)) and not skipt then
                    game.Mission.instance():runLevel(fld.levelTutorial, 5)
                    mawidgets._.hud.action.set_lvl(fld.levelTutorial, 5)
                    mawidgets._.tips_widget.action.set('tutorial')
                    _G.widget_type = 'tutorial';
                    mawidgets._.tutorial.texts.tutorial_text:setText("Tutorial5")
                else
                    mawidgets._.tips_widget.action.set('clear')
                    _G.widget_type = 0;
                    mawidgets._.tutorial.action.hide()
                    if _G.levels_code.list[num][1] == 2 and tbl_save._.options.tutorial_bonus then
                        mawidgets._.tutorial.texts.tutorial_text:setText("Tutorial6")
                    end
                    game.Mission.instance():runLevel(_G.levels_code.list[num][1], _G.levels_code.list[num][2])
                    mawidgets._.hud.action.set_lvl(_G.levels_code.list[num][1], _G.levels_code.list[num][2])
                end
            else
                mawidgets._.tips_widget.action.set('clear')
                tbl_save._.options.tutorial_bonus = false
                data.WriteDataInSlot(tbl_save._)
                mawidgets._.tutorial.action.hide()
                game.Mission.instance():runLevel(_G.levels_code.list[num][1], _G.levels_code.list[num][2])
                mawidgets._.hud.action.set_lvl(_G.levels_code.list[num][1], _G.levels_code.list[num][2])
            end
        else print('_G.levels_code.run -> bad level num: ', num) end
    end;
                                     
        
            Игра - головоломка, язык этого гк - Lua, в проекте  - ~ 26 000 файлов.
Нет в жизни счастья.