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if (feet_yaw <= 58)
{
if (-58 > feet_yaw)
player->EyeAngles()->y = body_max_rotation + player->EyeAngles()->y;
}
else
{
player->EyeAngles()->y = body_max_rotation - player->EyeAngles()->y;
}
if (player->GetAnimOverlay(6)->m_flPlaybackRate > 0.1)
{
for (int resolve_delta = 58.f; resolve_delta < -58.f; resolve_delta = resolve_delta - 20.f)
{
player->EyeAngles()->y = resolve_delta;
}
}