- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- 09
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
if(GUI.Button(Rect(100,50,50,50),NewTexture[0])) 
{ Change = true; Clicks += 1; GridNumber = 0;   }
if(GUI.Button(Rect(150,50,50,50),NewTexture[1])) 
{ Change = true; Clicks += 1; GridNumber = 1;   }
if(GUI.Button(Rect(200,50,50,50),NewTexture[2])) 
{ Change = true; Clicks += 1; GridNumber = 2;   }
if(GUI.Button(Rect(250,50,50,50),NewTexture[3])) 
{ Change = true; Clicks += 1; GridNumber = 3;   }
if(GUI.Button(Rect(300,50,50,50),NewTexture[4])) 
{ Change = true; Clicks += 1; GridNumber = 4;   }
if(GUI.Button(Rect(350,50,50,50),NewTexture[5])) 
{ Change = true; Clicks += 1; GridNumber = 5;   }
if(GUI.Button(Rect(400,50,50,50),NewTexture[6])) 
{ Change = true; Clicks += 1; GridNumber = 6;   }
if(GUI.Button(Rect(100,100,50,50),NewTexture[7])) 
{ Change = true; Clicks += 1; GridNumber = 7;   }
if(GUI.Button(Rect(150,100,50,50),NewTexture[8])) 
{ Change = true; Clicks += 1; GridNumber = 8;   }
if(GUI.Button(Rect(200,100,50,50),NewTexture[9])) 
{ Change = true; Clicks += 1; GridNumber = 9;   }
if(GUI.Button(Rect(250,100,50,50),NewTexture[10])) 
{ Change = true; Clicks += 1; GridNumber = 10;  }
if(GUI.Button(Rect(300,100,50,50),NewTexture[11])) 
{ Change = true; Clicks += 1; GridNumber = 11;  }
if(GUI.Button(Rect(350,100,50,50),NewTexture[12])) 
{ Change = true; Clicks += 1; GridNumber = 12;  }
if(GUI.Button(Rect(400,100,50,50),NewTexture[13])) 
{ Change = true; Clicks += 1; GridNumber = 13;  }
if(GUI.Button(Rect(100,150,50,50),NewTexture[14])) 
{ Change = true; Clicks += 1; GridNumber = 14;  }
if(GUI.Button(Rect(150,150,50,50),NewTexture[15])) 
{ Change = true; Clicks += 1; GridNumber = 15;  }
if(GUI.Button(Rect(200,150,50,50),NewTexture[16])) 
{ Change = true; Clicks += 1; GridNumber = 16;  }
if(GUI.Button(Rect(250,150,50,50),NewTexture[17])) 
{ Change = true; Clicks += 1; GridNumber = 17;  }
if(GUI.Button(Rect(300,150,50,50),NewTexture[18])) 
{ Change = true; Clicks += 1; GridNumber = 18;  }
if(GUI.Button(Rect(350,150,50,50),NewTexture[19])) 
{ Change = true; Clicks += 1; GridNumber = 19;  }
if(GUI.Button(Rect(400,150,50,50),NewTexture[20])) 
{ Change = true; Clicks += 1; GridNumber = 20;  }
if(GUI.Button(Rect(100,200,50,50),NewTexture[21])) 
{ Change = true; Clicks += 1; GridNumber = 21;  }
if(GUI.Button(Rect(150,200,50,50),NewTexture[22])) 
{ Change = true; Clicks += 1; GridNumber = 22;  }
if(GUI.Button(Rect(200,200,50,50),NewTexture[23])) 
{ Change = true; Clicks += 1; GridNumber = 23;  }
if(GUI.Button(Rect(250,200,50,50),NewTexture[24])) 
{ Change = true; Clicks += 1; GridNumber = 24;  }
if(GUI.Button(Rect(300,200,50,50),NewTexture[25])) 
{ Change = true; Clicks += 1; GridNumber = 25;  }
if(GUI.Button(Rect(350,200,50,50),NewTexture[26])) 
{ Change = true; Clicks += 1; GridNumber = 26;  }
if(GUI.Button(Rect(400,200,50,50),NewTexture[27])) 
{ Change = true; Clicks += 1; GridNumber = 27;  }
if(GUI.Button(Rect(100,250,50,50),NewTexture[28])) 
{ Change = true; Clicks += 1; GridNumber = 28;  }
if(GUI.Button(Rect(150,250,50,50),NewTexture[29])) 
{ Change = true; Clicks += 1; GridNumber = 29;  }
if(GUI.Button(Rect(200,250,50,50),NewTexture[30])) 
{ Change = true; Clicks += 1; GridNumber = 30;  }
if(GUI.Button(Rect(250,250,50,50),NewTexture[31])) 
{ Change = true; Clicks += 1; GridNumber = 31;  }
if(GUI.Button(Rect(300,250,50,50),NewTexture[32])) 
{ Change = true; Clicks += 1; GridNumber = 32;  }
if(GUI.Button(Rect(350,250,50,50),NewTexture[33])) 
{ Change = true; Clicks += 1; GridNumber = 33;  }
if(GUI.Button(Rect(400,250,50,50),NewTexture[34])) 
{ Change = true; Clicks += 1; GridNumber = 34;  }
if(GUI.Button(Rect(400,350,50,50),NewTexture[40])) 
{ Change = true; Clicks += 1; GridNumber = 40;  }
if(GUI.Button(Rect(450,350,50,50),NewTexture[41])) 
{ Change = true; Clicks += 1; GridNumber = 41;  }
if(GUI.Button(Rect(500,350,50,50),NewTexture[42])) 
{ Change = true; Clicks += 1; GridNumber = 42;  }
...
if(GUI.Button(Rect(100,550,65,65),NewTexture[35])) 
{ Change = true; Clicks += 1; GridNumber = 35; }
if(GUI.Button(Rect(165,550,65,65),NewTexture[36])) 
{ Change = true; Clicks += 1; GridNumber = 36; }
if(GUI.Button(Rect(230,550,65,65),NewTexture[37])) 
{ Change = true; Clicks += 1; GridNumber = 37; }
if(GUI.Button(Rect(295,550,65,65),NewTexture[38])) 
{ Change = true; Clicks += 1; GridNumber = 38; }
if(GUI.Button(Rect(360,550,65,65),NewTexture[39])) 
{ Change = true; Clicks += 1; GridNumber = 39; }
                                     
        
            http://answers.unity3d.com/questions/691870/gui-button-not-showing-up.html