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                        {
    if(find(p) == board.end() || (*find(p))->suit != (*selected)->suit)[&]
    {
        {
          auto it = std::find_if(board.pieceCapturings().begin(),
                       board.pieceCapturings().end(),
                                   [&](board::Board::Movements_t::value_type const &m)
                                   {
                                       return m.first == selected && m.second == p;
                                   });
            if(it != board.pieceCapturings().end())
            {
                for(auto jt = board.pieceCapturables().begin(); jt != board.pieceCapturables().end(); ++jt)
                {
                    if(jt->second == p)
                    {
                        if(board.capture(selected, it, jt))
                        {
                            nextTurn();
                            return;
                        }
                    }
                }
            }
        }
        {
            auto it = std::find_if(board.pieceTrajectories().begin(),
                                   board.pieceTrajectories().end(),
                                   [&](board::Board::Movements_t::value_type const &m)
                                   {
                                       return m.first == selected && m.second == p;
                                   });
            if(it != board.pieceTrajectories().end())
            {
                if(board.move(selected, it))
                {
                    nextTurn();
                }
            }
        }
    }();
    selected = board.end(); //deselect
}
                                 
        
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