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using Godot;
namespace CW2EB.UI;
public partial class EscQuittingLabel : Label {
Tween tween, tween2thesequel;
public override void _Ready(){
base._Ready();
tween = GetTree().CreateTween().SetParallel();
tween2thesequel = GetTree().CreateTween();
tween.TweenProperty(this, "theme_override_colors/font_color", new Color(1f, 1f, 1f, 1f), 1);
tween.TweenProperty(this, "theme_override_colors/font_shadow_color", new Color(0f, 0f, 0f, 1f), 1);
tween2thesequel.TweenCallback(Callable.From(TweenStage1)).SetDelay(.25);
tween2thesequel.TweenCallback(Callable.From(TweenStage2)).SetDelay(.25);
tween2thesequel.TweenCallback(Callable.From(TweenStage3)).SetDelay(.25);
tween2thesequel.TweenCallback(Callable.From(TweenStage4)).SetDelay(.5);
}
public void TweenStage1()
=> Text = Tr("Quitting") + ".";
public void TweenStage2()
=> Text = Tr("Quitting") + "..";
public void TweenStage3()
=> Text = Tr("Quitting") + "...";
public void TweenStage4()
=> GetTree().Quit();
}
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