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using System;
struct MyStruct : IDisposable
{
	int x;
	
	private void Show()
	{
		unsafe
		{
			MyStruct obj1 = new MyStruct();
			MyStruct* p;
			
			p = &obj1;
			p->x = 10;
			Console.WriteLine(x);
		}
	}
	
	public static void Run()
	{
		using(MyStruct obj1 = new MyStruct())
		{
			obj1.Show();
		}
	}
	
	public void Dispose() { }
}
class program
{
	static void Main()
	{
		MyStruct.Run();
	}
}
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