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public class Main extends Sprite
{
private const maxCirc:int = 100;
private var power:Number = 2.0;
private const timeScale: Number = 1.0001;
private const minScale: Number = 0.98;
private const spreyPower: Number = 3.8;
private const spreyScale: Number = 0.9975;
private const spreyCount: int = 2;
private const maxDistance: int = 650;
private var _noteLabel:Label;
private var _eatLabel:Label;
private var _winLabel:Label;
public var circle:qb2SoftPoly;
public var world:qb2World;
private var walls:qb2StageWalls;
private var circArray:Array = new Array();
private var xMul, yMul:int;
public var eatCount = 0;
public var eated = 999;
public var nowLevel = 1;
public var death: Boolean;
public var powerDactive: Boolean = false;
public var powerSactive: Boolean = false;
var startX, startY, endX, endY: int;
MAGnit 27.07.2011 15:28 # 0
Lure Of Chaos 27.07.2011 15:56 # 0
Lure Of Chaos 27.07.2011 15:57 # 0
bugmenot 27.07.2011 16:04 # 0
Lure Of Chaos 27.07.2011 16:08 # 0
Esper 27.07.2011 16:55 # +3
Смерть как булевская переменная. Это достойно плюса.
Lure Of Chaos 27.07.2011 17:34 # 0
RaZeR 27.07.2011 21:13 # +1
Моя с Джа-Джа не разговаривать!!!
Fai 28.07.2011 17:58 # −2
eth0 28.07.2011 20:21 # +2
Fai 28.07.2011 22:41 # −3
guest 28.07.2011 22:45 # 0
Fai 28.07.2011 22:48 # +1
guest 28.07.2011 22:51 # 0
Fai 28.07.2011 22:52 # 0
guest 28.07.2011 22:53 # −1
Lure Of Chaos 28.07.2011 23:15 # 0
или забыли, чем лешие развлекаются?
bugmenot 28.07.2011 23:22 # 0
Lure Of Chaos 28.07.2011 23:23 # 0
guest 29.07.2011 00:05 # 0