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public class Main extends Sprite 
	{
		private const maxCirc:int = 100;
		private var power:Number = 2.0;
		private const timeScale: Number = 1.0001;
		private const minScale: Number = 0.98;
		private const spreyPower: Number = 3.8;
		private const spreyScale: Number = 0.9975;
		private const spreyCount: int = 2;
		private const maxDistance: int = 650;	
		private var _noteLabel:Label;
		private var _eatLabel:Label;
		private var _winLabel:Label;
		public var circle:qb2SoftPoly;
		public var world:qb2World;	
		private var walls:qb2StageWalls;	
		private var circArray:Array = new Array();
		private var xMul, yMul:int;
		public var eatCount = 0;
		public var eated = 999;
		public var nowLevel = 1;
		public var death: Boolean;
		public var powerDactive: Boolean = false;
		public var powerSactive: Boolean = false;
		var startX, startY, endX, endY: int;
                                 
        
Смерть как булевская переменная. Это достойно плюса.
Моя с Джа-Джа не разговаривать!!!
или забыли, чем лешие развлекаются?