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#include <cstdlib>
#include <ctime>
main(){
srand((unsigned)time(NULL));
int x = 1^~0-(((1+&x?2||0:(~1))-(1 & 2)*.1-(1+-1?5:3)%1)==0?10:-rand()%5+1);
return 0;
}
Нашли или выдавили из себя код, который нельзя назвать нормальным, на который без улыбки не взглянешь? Не торопитесь его удалять или рефакторить, — запостите его на говнокод.ру, посмеёмся вместе!
+88
#include <cstdlib>
#include <ctime>
main(){
srand((unsigned)time(NULL));
int x = 1^~0-(((1+&x?2||0:(~1))-(1 & 2)*.1-(1+-1?5:3)%1)==0?10:-rand()%5+1);
return 0;
}
perl'овцы развлекаются.
+36
#include <iostream>
class StaticClassData {
int *pointer, value;
public:
StaticClassData(): pointer(&value) {}
void add(int i) {
std::cout << "Hello, this is " << this << std::endl;
value = i;
std::cout << "I'm fine" << std::endl;
*pointer = i;
std::cout << "You never read this text" << std::endl;
}
};
class SomeClass {
struct StaticConstructor {
StaticConstructor(){ storage.add(1); }
};
static StaticConstructor constructor;
static StaticClassData storage;
};
SomeClass::StaticConstructor SomeClass::constructor;
StaticClassData SomeClass::storage;
int main(){}
Долго думал, с какого хрена программа падает на заполнении static поля в "статическом конструкторе". Поле вроде бы есть, но толку от этого мало.
http://ideone.com/Ux14ep - из раздела ub.govnokod.ru или как выстрелить себе в ногу до выполнения main.
+46
//В хедере
QVector<double> stateStack;
//Сохраняем
stateStack.push_back((double)renderInclusionsAs3DMeshSpheres);
stateStack.push_back((double)transparencyForClosestSidePolies);
stateStack.push_back((double)renderFEMGrid);
stateStack.push_back((double)NEST_results_detail_per_unit);
stateStack.push_back((double)sourceLineActive);
stateStack.push_back((double)renderScale);
stateStack.push_back((double)c2DZoom1To1);
stateStack.push_back((double)render2DInclusions);
stateStack.push_back((double)render3DInclusions);
stateStack.push_back((double)renderNESTResults);
stateStack.push_back((double)renderFEAResults);
stateStack.push_back((double)NEST_anumTime);
stateStack.push_back((double)isAnimRun);
stateStack.push_back((double)NEST_timeIterToRender);
stateStack.push_back((double)NEST_RenderResultsIn3D);
stateStack.push_back((double)NEST_renderTestPoints);
stateStack.push_back((double)nestNewResults);
stateStack.push_back((double)fibers_renderFormedRegions);
stateStack.push_back((double)sourceLineStarted);
stateStack.push_back((double)renderSourceLine);
stateStack.push_back((double)heatQuadsModifyMode);
stateStack.push_back((double)renderTopHeats);
stateStack.push_back((double)sliceModifyMode);
stateStack.push_back((double)useSlicePlane);
stateStack.push_back((double)showSlicedPart);
stateStack.push_back((double)cRenderMenuOpended);
stateStack.push_back((double)cForbidRenderResultsOverLayers);
stateStack.push_back((double)renderCoordLines);
stateStack.push_back((double)renderDimensions);
stateStack.push_back((double)renderLimits);
stateStack.push_back((double)cResTransparency);
stateStack.push_back((double)cRenderResultsOverLayers);
stateStack.push_back((double)cActiveLayer);
stateStack.push_back((double)renderMiniMapAtTop);
stateStack.push_back((double)subCompositeMode);
stateStack.push_back((double)subCompositeMapRendering);
stateStack.push_back((double)fibersRenderable);
stateStack.push_back((double)renderFibersAsMesh);
stateStack.push_back((double)droplets_detailedSpheres);
stateStack.push_back((double)cViewType);
//Загружаем
renderInclusionsAs3DMeshSpheres =(bool)stateStack[0];
transparencyForClosestSidePolies= stateStack[1];
renderFEMGrid=(bool) stateStack[2];
NEST_results_detail_per_unit= stateStack[3];
sourceLineActive=(bool) stateStack[4];
renderScale=(bool) stateStack[5];
c2DZoom1To1=(bool) stateStack[6];
render2DInclusions=(bool) stateStack[7];
render3DInclusions=(bool) stateStack[8];
renderNESTResults=(bool) stateStack[9];
renderFEAResults=(bool) stateStack[10];
NEST_anumTime= stateStack[11];
isAnimRun=(bool) stateStack[12];
NEST_timeIterToRender= stateStack[13];
NEST_RenderResultsIn3D=(bool) stateStack[14];
NEST_renderTestPoints=(bool) stateStack[15];
nestNewResults=(bool) stateStack[16];
fibers_renderFormedRegions=(bool) stateStack[17];
sourceLineStarted=(bool) stateStack[18];
renderSourceLine=(bool) stateStack[19];
heatQuadsModifyMode=(bool) stateStack[20];
renderTopHeats=(bool) stateStack[21];
sliceModifyMode=(bool) stateStack[22];
useSlicePlane=(bool) stateStack[23];
showSlicedPart=(bool) stateStack[24];
cRenderMenuOpended=(bool) stateStack[25];
cForbidRenderResultsOverLayers=(bool) stateStack[26];
renderCoordLines= stateStack[27];
renderDimensions=(bool) stateStack[28];
renderLimits= stateStack[29];
cResTransparency= stateStack[30];
cRenderResultsOverLayers=(bool) stateStack[31];
cActiveLayer= stateStack[32];
renderMiniMapAtTop =(bool) stateStack[33];
subCompositeMode =(bool) stateStack[34];
subCompositeMapRendering =(bool) stateStack[35];
fibersRenderable=(bool) stateStack[36];
renderFibersAsMesh=(bool) stateStack[37];
droplets_detailedSpheres= stateStack[38];
cViewType= stateStack[39];
Структуры для педиков.
+37
long* Service::qByteToLongArray(QByteArray qba, long r)
{
long* larr = new long[r];
char *carr;
carr = (char*)larr;
int len = r * sizeof(long);//length in bytes
for(int i=0; i < len; i++)
carr[i] = qba.at(i);
return larr;
}
QByteArray Service::longToQByteArray(long **larr2, long r, long c)
{
QByteArray qba;// = new QByteArray();
char **carr2;
carr2 = (char**)larr2;
int rlen = c * sizeof(long);//length of row in bytes
for(int i=0; i < r; i++){
qba.append(carr2[i], rlen);//add next row of matrix to the QByteArray
}
return qba;
}
Нашли это, только когда собрали под x64.
+49
...
#define POW2 65536
#define TRUE 1
#define FALSE 0
#define VAL_TEN 20
#define VAL_TWEN 10
#define VAL_HUN 100
...
Просто поржать. Пока была в отпуске, получила письмо от коллеги с этим примером того что я слишком сильно прижала индусов за константы и они все цифры в коде поменяли на "слова".
+36
#include <iostream>
#include <cmath>
struct Point3D
{
float x,y,z;
Point3D () {}
Point3D (float x, float y, float z) : x(x), y(y), z(z) {}
Point3D& operator -= (const Point3D& p) { x-=p.x; y-=p.y; z-=p.z; return *this; }
Point3D operator - (const Point3D& p) const { Point3D p2(*this); return (p2-=p); }
Point3D& operator *= (const float f) { x*=f; y*=f; z*=f; return *this; }
Point3D operator * (const float f) const { Point3D p2(*this); return (p2*=f); }
};
float Dot (const Point3D& p1, const Point3D& p2) { return p1.x*p2.x + p1.y*p2.y + p1.z*p2.z; }
struct Face
{
Point3D n;
float nc;
float Dist (const Point3D& p) const { return Dot(p,n)-nc; }
};
int show_float(float src)
{
union
{
int i;
float f;
} u;
u.f = src;
return u.i;
}
float from_int(int src)
{
union
{
int i;
float f;
} u;
u.i = src;
return u.f;
}
template<typename T>
T& operator<<(T& str, const Point3D& p)
{
str << std::hex << "Point3D(from_int(0x" << show_float(p.x) << "), from_int(0x" << show_float(p.y) << "), from_int(0x" << show_float(p.z) << "))";
return str;
}
struct SPoint
{
Point3D p;
bool DoCorrectFace(const Face& face)
{
bool correct = true;
float j=1.0f;
Point3D np=p;
for (;;)
{
float ad = face.Dist(np);
if (ad<=0.0f)
break;
correct=false;
np = p - (face.n*(ad*j));
j += 1.0f;
}
p=np;
return correct;
}
};
using namespace std;
int main()
{
cout << "Hello World!" << endl;
SPoint spoint;
spoint.p = Point3D(from_int(0x41c6940e), from_int(0x427352a6), from_int(0xc166e2d0));
cout << "Initial p:" << endl;
cout << spoint.p << endl;
cout << "Corrected:" << endl;
Face f;
f.n = Point3D(from_int(0x3d6cc83b), from_int(0x3f0e8841), from_int(0x3f5422bd));
f.nc = from_int(0x41bac3dc);
bool result = spoint.DoCorrectFace(f);
cout << spoint.p << endl;
cout << "Done: " << result << endl;
return 0;
}
говно в gcc
g++ (rev5, Built by MinGW-W64 project) 4.8.1
вывод в -O2 -DNDEBUG :
Hello World!
Initial p:
Point3D(from_int(0x41c6940e), from_int(0x427352a6), from_int(0xc166e2d0))
Corrected:
Point3D(from_int(0x41c6940e), from_int(0x427352a6), from_int(0xc166e2d1))
Done: 0
вывод в -O3 -DNDEBUG:
Hello World!
Initial p:
Point3D(from_int(0x41c6940e), from_int(0x427352a6), from_int(0xc166e2d0))
Corrected:
Point3D(from_int(0x41c6940e), from_int(0x427352a6), from_int(0xc166e2d0))
Done: 0
внимание вопрос: может ли быть такое, что DoCorrectFace не изменил точку ни на бит, но вернул false? В gcc может!
+50
CleverPtr(const int other)
{
this->~CleverPtr();
new(this) CleverPtr();
//operator =(other);
}
Решение крестопроблем в крестостиле гейдевщиков:
http://ideone.com/wIPzzc
+57
for(int loshdka_skachi = 0; loshadka_skachi < pyati_raz; loshadka_skachi += prig_skok){
оттуда
конардо посвящается
+46
vector<int> v = {1, 4, 6};
cout << "(";
copy(v.begin(), v.end(), ostream_iterator<int>(cout, ", "));
cout << ")";
http://ideone.com/2j2jQG
+41
for (std::vector<SomeClass::SmartPtr>::iterator i = candidates.begin ();
i != candidates.end (); )
{
if ((*i)->getArea ().intersect (thisArea))
{
// label is inside the area.
++i;
}
else
{
// label must be removed
std::iter_swap (i, candidates.end () - 1);
candidates.pop_back ();
}
}
Не совсем ясны были мотивы человека, написавшего это. Этот код вообще не работает и не сразу и поймешь что тут к чему.